ddfBlog

BLog de la productora Digital Dreams Films

Visual Fx´s en Avatar

Investigando por los océanos he dado con la siguiente información… y me ha entrado el hipo

El listado de las principales herramientas con las que se ha creado “Avatar “

  • Autodesk Maya
  • Pixar Renderman for Maya
  • Autodesk SoftImage XSI
  • Luxology Modo (model design, e.g. the Scorpion)
  • Lightwave (low-res realtime environments)
  • Houdini (unknown area)
  • ZBrush (creature design)
  • Auodesk 3ds max (space shots, control room screens and HUD renderings)
  • Autodesk MotionBuilder (for real-time 3d visualisations)
  • Eyeon Fusion (image compositing)
  • The Foundry Nuke Compositor (previz image compositing)
  • Autodesk Smoke (color correction)
  • Autodesk Combustion (compositing)
  • Massive (vegetation simulation)
  • Mudbox (floating mountains)
  • Avid(video editing)
  • Adobe After Effects (compositing, real-ime visualizations)
  • PF Track (motion tracking, background replacement)
  • Adobe Illustrator (HUD and screens layout)
  • Adobe Photoshop (concept art, textures)
  • Adobe Premiere (proofing, rough compositing with AE)
  • many tools developed in-house
  • countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.

La lista de herramientas no es exhaustiva y se puede ver que hay superposición de funciones, dependiendo de los procesos de cada empresa. Y estas son las compañías acreditadas que han compuesto el departamento de Efectos Visuales y sus principales funciones…

  • Weta Digital, New Zealand (most of the work, character modeling, animation, rendering)
  • Industrial Light and Magic, USA (180  non-character shots, mostly the human aircraft in the final battle)
  • Stan Winston Studios (most of the props, including the Ampsuit and the Samson helicopter)
  • Framestore, UK (70 shots of the Hell’s Gate)
  • Hybride, Canada (graphics for the link room)
  • Prime Focus, USA (design and compositing of the control room screens, HUDs, etc)
  • Look Effects, USA (compositing)
  • Hydraulx, USA  (digital extension shots of crematoria and cryovault)
  • Giant Studios, USA (motion capture)
  • Blur, USA (4 space shots of ISV Venture Star)
  • Pixel Liberation Front, USA (screens and HUD design)
  • BUF (the conscience-transfer tunnel)
  • Lola VFX, USA (digital cosmetic)

Etiquetado como: , + Categorizado como: Novedades, Industria, Novedades, Software, Novedades, Tecnología

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