Visual Fx´s en Avatar
Investigando por los océanos he dado con la siguiente información… y me ha entrado el hipo
El listado de las principales herramientas con las que se ha creado “Avatar “
- Autodesk Maya
- Pixar Renderman for Maya
- Autodesk SoftImage XSI
- Luxology Modo (model design, e.g. the Scorpion)
- Lightwave (low-res realtime environments)
- Houdini (unknown area)
- ZBrush (creature design)
- Auodesk 3ds max (space shots, control room screens and HUD renderings)
- Autodesk MotionBuilder (for real-time 3d visualisations)
- Eyeon Fusion (image compositing)
- The Foundry Nuke Compositor (previz image compositing)
- Autodesk Smoke (color correction)
- Autodesk Combustion (compositing)
- Massive (vegetation simulation)
- Mudbox (floating mountains)
- Avid(video editing)
- Adobe After Effects (compositing, real-ime visualizations)
- PF Track (motion tracking, background replacement)
- Adobe Illustrator (HUD and screens layout)
- Adobe Photoshop (concept art, textures)
- Adobe Premiere (proofing, rough compositing with AE)
- many tools developed in-house
- countless plugins for each platform, some of them Ocula for Nuke, Ktakatoa for 3ds max, Sapphire for Combustion/AE.
La lista de herramientas no es exhaustiva y se puede ver que hay superposición de funciones, dependiendo de los procesos de cada empresa. Y estas son las compañías acreditadas que han compuesto el departamento de Efectos Visuales y sus principales funciones…
- Weta Digital, New Zealand (most of the work, character modeling, animation, rendering)
- Industrial Light and Magic, USA (180 non-character shots, mostly the human aircraft in the final battle)
- Stan Winston Studios (most of the props, including the Ampsuit and the Samson helicopter)
- Framestore, UK (70 shots of the Hell’s Gate)
- Hybride, Canada (graphics for the link room)
- Prime Focus, USA (design and compositing of the control room screens, HUDs, etc)
- Look Effects, USA (compositing)
- Hydraulx, USA (digital extension shots of crematoria and cryovault)
- Giant Studios, USA (motion capture)
- Blur, USA (4 space shots of ISV Venture Star)
- Pixel Liberation Front, USA (screens and HUD design)
- BUF (the conscience-transfer tunnel)
- Lola VFX, USA (digital cosmetic)
Etiquetado como: Cine, tecnología + Categorizado como: Novedades, Industria, Novedades, Software, Novedades, Tecnología